CalvinBook Club Kit - 2015
In the town of Leamington, Ontario, a seventeen-year-old boy is suddenly stricken by a schizophrenic episode and wakes up in hospital. The boy's name is Calvin, and he is plagued by hallucinations.
As the hallucinations persist, Calvin comes to believe that the answer lies in performing one grand and incredible gesture.
And so he decides to walk across Lake Erie. In January. The temperatures have been below freezing for weeks. The ice should hold...
The lake, it turns out, is more marvelous, and more treacherous, than Calvin had ever imagined -- populated by abandoned cars (joy ride!), ice-fishing eccentrics, psychokiller snow beings, and a not-so-mythical sea witch named Jenny Greenteeth.
Not to mention the man-eating tiger that looms just out of his sight lines as he treks.
But the biggest surprise of all is that Calvin finds himself accompanied by Susie, the girl of his dreams. Or is it his dreams that have conjured up Susie?
Part romance, part adventure story, part quest novel, Martine Leavitt brings her inimitable gentle wit, humor and compassion to a story about a teenaged boy struggling to gain control of his own mind and destiny.
From Library Staff
SCL_Heather Jan 11, 2017
Teenage Calvin was born on the same day that Bill Watterson’s final Calvin and Hobbes comic strip appeared. Is it any surprise that his favourite stuffed toy as a child was a tiger named Hobbes and that he has a troubled relationship with his childhood friend and neighbour named Susie?
Nearing... Read More »
From the critics
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"Maybe the loneliest feeling in the world, Bill, is the feeling you get when you see something no one else can see, or hear something no one else can hear, or believe something no one else can believe. Maybe that's the worst thing about what I have, that alone feeling, knowing that I can't make anyone really understand about Hobbes." p114
"Me: You know what makes me crazy, Susie? Being crazy, that's what. Try staying sane when everyone treats you like you're insane."
Reality is just this game people play together, something their brain decides on, and the minute their brain gets iffy about reality, they realize everything they know about the world is just their own made-up version of it, and that would mean everyone is walking around in their own made-up world, all alone, and reality is just something we invent together to make us feel not so alone. It scares people when some of us check out of the game.
I've figured out there's a difference between the meaning of the word 'real' and the meaning of the word 'true.'
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BostonPL_JordanD thinks this title is suitable for 13 years and over
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