Neverwinter

Neverwinter

eBook - 2011
Average Rating:
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With the last of his trusted companions having fallen, Drizzt is alone--and free--for the first time in almost a hundred years. Guilt mingles with relief, leaving Drizzt uniquely vulnerable to the persuasions of his newest companion--Dahlia, a darkly alluring elf and the only other member of their party to survive the cataclysm at Mount Hotenow. But traveling with Dahlia is challenging in more ways than one. As the two companions seek revenge on the one responsible for leveling Neverwinter--and nearly Luskan as well--Drizzt finds his usual moral certainty swept away by her unconventional views. Forced to see the dark deeds that the common man may be driven to by circumstance, Drizzt begins to find himself on the wrong side of the law in an effort to protect those the law has failed. Making new enemies, as his old enemies acquire deadly allies, Drizzt and Dahlia quickly find themselves embroiled in battle--a state he's coming to enjoy a little too much.
Publisher: Renton, WA : Wizards of the Coast, 2011
ISBN: 9780786959396
Characteristics: 1 online resource ; 352 pages.
Additional Contributors: OverDrive, Inc

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levit123
Oct 01, 2013

I just finished "Gauntlygrym", book 1 in this series, and I understand -yet do not entirely feel- people's dissapointment with his series. However, we have to keep in mind that R.A. Salvatore is making these changes to explore the internal conflicts of Drizzt Do' Urden. Longtime fans have to keep in mind that he is doing his best to explore new areas of writing, while at the same time taking good care of the trust that we have placed into his hands.

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Hreindyri
Sep 19, 2013

The change in the tone of the series isn't my favourite and aside for the re-introduction of Artemis I'm unsure how I feel about this book.

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Shian
Aug 09, 2012

I have enjoyed reading the book.

angry_skull Feb 06, 2012

Umm...if you didn't know about you-know-who before, the cover makes it pretty obvious. Drizzt is getting pretty dull. I don't think it is a much Salvatore's fault as it is Dungeons and Dragons for changing stuff. The hundred year (give or take) advancement was an interesting idea though.

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